Strangely, there are no ice bars here, most likely because it lacks the mandatory settings for today's Ice Storm mission. Inferno is the internal name of the badge and the Ice Storm mode. Mission #7: Inferno Match 200 gems before the flames reach the top of the board! You have to destroy 10 bomb gems before any countdown to zero. This is almost the same as the final game's Time Bomb II mission, but new bombs drop more frequently. Mission #6: Time Bomb (Real time) Destroy 10 bomb gems by matching them before the countdown reaches zero! This is almost the same as the final game's same mission. Mission #5: Time Bomb Destroy 10 bomb gems by matching them before the countdown reaches zero! It has background #0, which is same as the final's Wall Blast missions. This is one of the four missions that has non-random background. There are no time or move limits, but you are still vulnerable to the frustration of invisible/unbreakable walls. It selects the wall patterns from one of the 3 different maps. This looks similar to the final's one, but there are twists: Most walls are invisible. 2 missions are unplayable.Īll but 4 missions select the background randomly, unlike the final game's missions. 4 missions require repairing in order to play. 3 missions require the use of the debug menu because one must bypass the Quest Menu. The only way to play them is by hacking the current quest.cfg.ġ2 missions can be played without problems. ![]() There are 21 missions in defaultquest.cfg. (However, it IS still loaded by the game, and partly used by the Debug Menu) It's not used by the game by any normal means. defaultquest.cfg has early designs of Quest mode. Only quest.cfg is used by the actual Quest mode. There are two different Quest mode configuration files: defaultquest.cfg and quest.cfg.
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